The Fallout TV show has made a triumphant return to its platform, and it's safe to say that fans were agreeably astonished by the quality of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed multiple facets of the gamer's adventure.
There was Lucy the vault dweller, trying to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's dogma and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated wastes.
The debut season's conclusion revealed crucial details about the culprits behind the global annihilation that sealed a society in underground vaults for an extended period. It also left plenty of questions unanswered for the next installment – and, on this occasion, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so now people are bringing more enthusiasm and altered expectations.”
The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the player’s journey.
The Fallout TV series is notable for its tangible quality – its creators ensured physical models and sets were constructed, echoing the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”
Actually, pretty much everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts rather intimidating up close.
The Fallout series succeeds because it is crafted by talented film-makers who are also longtime fans, with the help of the game developers behind the video games. This shared passion for the universe is clear in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This format will create a altered weekly discussion, something the team themselves are looking forward to engage with.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”
A passionate gamer and tech writer with over a decade of experience covering the gaming industry and esports events worldwide.